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Using VR to explain Kubernetes

In 2019, I gave a presentation at the CNCF Meetup to explain how chaos engineering can help us verify that our applications are fault-tolerant. To do this, I used Minecraft to visualize Pods being deleted by Chaos-Kube and recreated by Kubernetes. Today, five years later, I can show you a platform we developed in Unity to visualize Kubernetes concepts through a Virtual Reality experience. This experience focuses on explaining basic concepts, such as the definition of a POD, its resources, and how processes like “rolling upgrades” work.

October 5, 2024 Read  
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  • cmarquezrusso at protonmail.com

Liability Notice: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


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